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Saurian Assassin

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Special Notes: This unit is able to hide at night, leaving no trace of its presence. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.

Advances from: Saurian Skulker
Advances to:
Cost: 34
HP: 53
Movement: 6
XP: 150
Level: 3
Alignment: chaotic
IDEoS Saurian Assassin
Abilities: nightstalk
(image)dagger
blade
8 - 3
melee
poison
(image)throwing knives
blade
7 - 5
ranged
poison
Resistances:
blade-10%
pierce20%
impact-10%
fire-20%
cold-20%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave170%
Coastal Reef240%
Deep Water-0%
Flat140%
Forest270%
Frozen440%
Hills160%
Impassable-0%
Mountains270%
Mushroom Grove160%
Sand160%
Shallow Water340%
Swamp170%
Unwalkable-0%
Village150%